As both Indie Gaming and Mobile Gaming expand, developers are keen to capitalise on the powerful Android devices that 85.9% of smartphone users now carry in their pockets.
- We spoke to Kitty Quest Creator Jose Maria Molina, and decided to delve a little deeper into the minds of one of the industry’s most ambitious indie games:
Introduce yourself, Jose!
I’m from Cartagena, (Spain) and in 2001 I founded an animation studio with two friends (Digital Mind), which I direct and where I currently work creating all kinds of projects related to digital animation.
I have studied programming since I was a child and started working on 3D animation in 1993. When I started, there was nowhere to study animation, so I taught myself with 3D software like Alias, 3Dstudio, and spent many hours working hard on projects.
What inspired you to get into the Video Games Industry?
I was a kid when I discovered video games, and since then I have been determined to make my own game. I already programmed some games in the 8-bit era in the Commodore 64, but when I discovered the world of 3D animation some time later, I decided to dedicate myself to it completely. For the last few years I wanted to make a game that brings together the two concepts, so when we have had some free time, we started the development of Kitty Quest.
What inspired you to work on Kitty Quest?
The idea to make Kitty Quest comes from the character itself.
Some time ago my work partner, Ivan Sanchez and I did some work with the Kitty character, creating some shorts and commercials. We found it was very funny give life to this character. We decided to make a game with Kitty.
Initially the game was a farm and puzzle style, but shortly after we started, we thought Kitty should go on an adventure, in a dark world. I was very attracted to the contrast of a cute kitten in a dangerous world full of monsters.
To create that dark world we are inspired by Tim Burton’s work in Alicia and especially in the art of Zdzisław Beksinski.
How did you create the realistic graphics?
We generate all the images and animations with very elaborate models and textures, treating each detail as if it were a film production. We then implement those animations and images into the video game in ‘Sprites 2D’, and in this way we maintain the quality of the image and animation intact.
What would your advice be to others who’d like to enter the industry?
I always give the same advice in any field: look for the highest goal, try to reach it without fear. When you finish, if you have achieved half, it will be much more than you imagined. And enjoy the process.
Where are Digital Mind headed in the future?
In the immediate future, we will begin to prepare the PC version of Kitty Quest and finalise the Android and iOS versions.
If you would like to learn more about Digital Mind, and follow their progress with Kitty Quest and other projects, you can connect with them online and on social media via the links below:
Kitty Quest: https://www.facebook.com/kittyQuestgame/